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And that's exactly the kind of firepower you'll need if you get hired to make a Shadowrun.
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Or perhaps a Mage, one with an ancient gift, the ability to wield and shape the magical energies that now surround the Earth. Or perhaps you are a Street Samurai, an enforcer for hire whose combat skills and reflexes make you the ultimate urban predator. You might be a Technomancer, sliding like a whisper through the databases of giant corporations, spiriting away the only thing of real value-information. Though your existence is not acknowledged by any governmental or corporate database, the demand for your services is hgh. When the megacorps want something done but they don't want to dirty their hands, it's a Shadowrun they need and they come to you. As shadowrunners, that's where you live, in the cracks between the giant corporate structures. In the world of 2050, the megaplexes are monsters casting long shadows. Elves, Dwarfs, and Trolls assumed their true form, throwing off their human guise. A five-thousand-year lull in the flow of mystical energies subsided, and Magic returned to the world. Implants the "jack up" reflexes and cybernetic replacements followed quickly. Interfacing the human mind with computers was just the first step. In case the character has unlocked magical powers as an Adept, list these powers and briefly touch upon them.The blending of technology and human flesh began in the 20th Century.
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If the character had any technology-based improvements to their body, they should be described as well. Specify the armor the character wears in the game, the gear, and the vehicles they own.Indicate how the character deals with physical damage and stun damage when they are wounded or tired. Provide a summary of their core combat gear - the armor and weapons they have at their disposal - and describe various types of weapons they are able to wield.Enter the names of contacts - the characters they can rely upon when there is a need to get certain information or goods. Elaborate on the standard of living the character enjoys, add the amount of money they currently have, and list the licenses they have obtained.The description continues through skills - the abilities that demonstrate what the character specializes in - and personality traits. Using physical, mental, and special characteristics, outline the character - you have to assign them with points that show their strengths and shortcomings - and calculate the physical, social, and mental limits of the character.List their main accomplishments, flaws, potential issues that led to them being exposed to the media, and the total amount of skills points they have at the start of the game. Record the personal details that define the character - their name, ethnicity, and physical characteristics.Prioritize abilities that will be useful, select the metatype for the character, consider their physical and mental attributes, and think about the limited resources you may spend on equipment and gear. Come up with a concept for the character - for instance, it can be a close combat specialist fighting against the government and using their unique skills.When you are creating a Shadowrun character, follow these instructions:
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